Eu4 ideal army composition.

I've always wondered which composition of my army would be optimal. Most of the time I used 2:1:1 or 3:1:2, but have never been really certain if this was optimal. You surely know the wiki-charts showing how unit-pips increase for each tech-group and that there are several steps shifting the effectiveness of units from infantry to cavalry and back.

Eu4 ideal army composition. Things To Know About Eu4 ideal army composition.

The best (heavy supply) is LC, HI and Elephants in the center. edited. If you have more soldiers (like 10k vs 5k, not enough to fill out combat width) filling your flanks with horse archers will win you a lot of battles. Always look at your nation's military traditions.If you ever go for Aristocratic first idea in the first war against Ming if you're not confident or have scored trading in livestock via deving the shit out of your stated provinces or conquest, cavalry becomes better. And the higher your shock pip vs the enemy, the bigger advantage you'd get from cavalry.328K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by… AdvertisementI think EU4 does a pretty good job of showing how army sizes dramatically increased as the centuries went on; a late medieval battle between European countries (e.g. England and France) usually wouldn't have much more than 20,000 - 30,000 men on each side, whereas from the 17th century onwards the sizes of the armies increased as feudalism disappeared and stronger, more centralised States ...

Best Army Composition? unmerged (751237) Jun 2, 2014. Jump to latest Follow Reply. I've been finding lately that while my armies are good in battle, they are the slowest siegers out there.

The right army composition can be the deciding factor between victory and defeat. Here are some tips on how to create the best army compositions in EU4. The Best Army Composition in EU4. One may say that there is no single best Army Composition formula. As is the case for many strategy games, context may significantly change what … Infantry+cavalry = combat width x 1.5 Artillery = combat width. Your infantry:cavalry ratio might vary by nation, but basically I use Cavalry = Mil Tech / 2. Such that at 16 tech I have 8 cavalry in an attack. And the rest infantry. The new reinforcement rules, change some support tactics, but I just break an army into 3 parts for manuevers to ...

A case can be made for 4 units of cavalry per stack only if you are both rich (which Brandenburg isn't) and lack manpower (which shouldn't happen either) in order to conserve manpower (at the cost of more army maintenance) when defeating stacks that are smaller than yours and smaller than the combat width.But no matter the country, that composition of 16/4/5 is not optimal, you have far too many infantry and too little artillery. In a previous comment on this thread you say that you're in the late game. So the composition you would want is 20/0/20 or 22/0/20 ideally.Always fill your front line combat width, try to have some cav on the flanks, then fill back line with artillery. This changes depending on nation played as per inf/cav mix. Navy unless its multiplayer then it's best to just have light ships for the trade boost, if you need transports then have a few.Each type of unit has a specific amount they can loot from a province each monthly tick (I can't recall the numbers offhand, sorry). From the fastest to slowest looting speeds it goes cavalry>infantry>cannons. So if you have a cav heavy army you're going to chew up the loot bar faster than if you had a cannon heavy army.

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Go to eu4 r/eu4 • by ... The caveat to army composition is the supply limits of the provinces you're going to be operating in. I think taking attrition unnecessarily is silly, so going under your combat width to get a sane army that fits into your supply limits is fine. ... This is the ideal in the perfect situation, but the problem is that ...

They deal a decent amount of damage especially if you're up a tech or 2 and have better pips. I tend to run 20inf Then fill combat width with cav. Have like 5-10 cannons depending on what you can afford just to make sieges less painful plus a little extra damage in fire phases. Hope this helps. 2.Lately i've been using an army composition of 3-1-2 at the start of a war, but during a war i can't keep track of my armies and just recruit random…Now, I've never played trade before and never went so late in EU4 - but I'm basically maxed out, swimming in more money and manpower than I can spend, and can do whatever I want (holy shit trade is strong). This got me wondering about cavalry, army composition and the 40 max combat width.Apr 16, 2024 · Here, a minimum of 4 cavalry units (2 on each side) is required. The dynamic changes for the last time at level 30, where 6 cavalry units will be required for maximize flanking. For example: Early game: 8 infantry, 2 cavalry, 5 artillery. Mid game: 18 infantry, 2 cavalry, 10 artillery. Anyways, enjoy! I made a spreadsheet that calculates the ideal army composition during certain tech levels in EU4. I based this on my own experience, reddit threads about army composition, and threads on other EU4 forums. Link to the spreadsheet. The link is view only but feel free to make a copy under "File" in the top left corner and test it ...There is no 'ideal' composition. There are good ones. Start with a general, always make sure you have a general. Make your army big. Bigger armies are less likely to be engaged and less likely to lose. Start with infantry. Up to full combat width or force limit, whichever comes first. When cannons come along get at least 5, 6 is better and 10 ...In EU4, army composition is crucial for achieving victory on the battlefield. In this guide, we will reveal the best army compositions for different stages of the game, from early to late game. Starting Army Composition (1444) Updating Army Composition with Increased Combat Width (Tech 5) Introducing Artillery (Tech 7)

However, if you want to optimize for combat strength, optimal army composition is always, i.e. from the start of the game, a full back row of artillery, as much cavalry as your ratio can afford and the rest infantry, obviously modified to account for any casualties. Before tech 13/16, however, such a composition is grossly cost-ineffective.Army composition for every single country, with maybe like 3-5 exceptions, in the game is extremely simple: 1. Use your initial cav only till the first battle. Merge until you end up with 0. Never recruit more cavalry. 2. Always try to move with stacks of infantry equal to combat width. If combat width is 20, have a stack of 20 infantry.Quantity is greatly overshadowed compared to quality when it comes to navies. In naval battles, quality is more decisive than for land. A properly specced naval power can defeat 100s of excess heavies. Recruit the best admiral you can (so bank as much navy tradition as possible). Grab every naval modifier.My understanding from what I remember is that your cavalry/infantry ratio effectively lets you have a certain number of cavalry attacking compared to your combat width, so if you have 12 combat width and 25% C:I ratio, you can have 4 cavalry dealing flanking damage.Regardless the exact numbers of the army composition, keep in mind that you should keep smaller separate stacks nearby in order to avoid attrition, since the ideal army composition usually requires more troops than the supply limit in most of the provinces. 4. PlatipusBest.

Before each battle, hold down shift and click the consolidate button, this reshuffles your units to make as many full strength ones as possible, which in turn makes you more effective in combat. This also allows you to: Use 0 strength units to siege - right, put down your pitchforks for a second and allow me to explain.Army composition guides in eu4 are hard to come by and are varied, but this army composition guide is from a player with 6k+ hours in the game. EU4 1.30 Emperor definitely has changed a lot of things in the game and army composition is somewhat reflected in those changes, especially with the new mercenary companies playing a much bigger role in ...

Outshined by other military idea groups. Horde. A must pick for hordes as you will be going ultra blobbing mode and +25% cav combat ability is great as your non-siege armies will be 100% cav if you’re a tengri horde. Other military idea groups don’t compare as you need all your idea groups to accommodate your ultra blobbing playstyle.Army composition meta/recommendations Meta Just finding out (the hard way) about how important army comp is. ... In general it seems like you have the right idea with the comp you are going for. At the start of the game armies will rely more on cav (around 4) because you may not be able to field a full combat width army and in this case ...I think EU4 does a pretty good job of showing how army sizes dramatically increased as the centuries went on; a late medieval battle between European countries (e.g. England and France) usually wouldn't have much more than 20,000 - 30,000 men on each side, whereas from the 17th century onwards the sizes of the armies increased as feudalism disappeared and stronger, more centralised States ...Europa Universalis IV 81904 EUIV: Bug Reports 454 EUIV: Suggestions ... Army composition: I tend to go with stacks of 12/8/0 around 1450, and 10/8/10 in the 1600s. ... Around 1600 would be tech 16ish with a combat width of 30 so the ideal army would be something like 22-8-30 (I'd say more like 28-2-30 for anybody else, but Poland have good cav ...The best I've come up with is to use your combat width. Infantry = 1.5 times the width. Cavalry = .5 times the width. Artillery = 1 times the width. A combat width of 10 gives you an army of 15 infantry, 5 cavalry and 10 artillery. This allows reserves for both inf. and cav. and a full row of artillery. Reply.That guide is pretty good, there's a lazy mans variant though which is slightly more fiddly in battle but less attrition and ideal for splitting for rebel suppression. Start: 18/2/0 (16/4 if your tech / ideas has good cav) Tech 7: 17/2/1 (15/4/1 if good cav, 1 artillery for sieges mostly so can be in a dedicated army)Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and I (fantry). Basically I use double or triple my artillery in infantry. Using a "spare" army to follow your arty is smart, because it allows you …Horde idea, so you can hit 5 ducat cavalries, making your cavalries cheaper and hit harder than your infantries. Then only use cavalries at this point. This allows a much bigger skill cushion for the new horde players, as your armies hit harder causing more stack wipes and fewer casualties, and your economy can easily sustain your troops ...Late game your army should be combat width of inf and combat width of cannons. Arzibaani. • 2 yr. ago. If you really want to tryhard you should have one or two "cannon stacks" with a full combat width of canons and slightly over the combat width of infantry. (I personally run twice the combat width of inf just to be safe) the rest of your ...

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Quantity is greatly overshadowed compared to quality when it comes to navies. In naval battles, quality is more decisive than for land. A properly specced naval power can defeat 100s of excess heavies. Recruit the best admiral you can (so bank as much navy tradition as possible). Grab every naval modifier.

Tech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries.MrCard-Gaming. •. Depends on what you want to do. You are in a decent position for almost anything: Protestant HRE, HRE dismantle, Semi tall with Lubeck, Very wide with religious into Russia, Colonial, wtv anything can work with Sweden since you have good ideas and events, good position and lack of missions to steer you one way. For military ...For example, at tech 32, an ideal army composition before considering monetary costs or supply limits would be: 42-46 infantry, 10 cav (optional), and 40 artillery. Artillery shouldn’t be taking casualties so you don’t need extra regiments. Them’s the basics. Everything is situational when it comes to EU4.A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online Am I the only one annoyed by the fact that level 2 and 3 advisors could cost …So your combat width is 36. So your stacks should be something like 46-0-36. I added 10k more infantry since late game battles are really casualty heavy. Now obviously you cannot be running around with an 82k stack, due to supply limit. So you should split them into 23-0-18 stacks of 41k each. These stacks will siege for you, and the moment you ... Infantry+cavalry = combat width x 1.5 Artillery = combat width. Your infantry:cavalry ratio might vary by nation, but basically I use Cavalry = Mil Tech / 2. Such that at 16 tech I have 8 cavalry in an attack. And the rest infantry. The new reinforcement rules, change some support tactics, but I just break an army into 3 parts for manuevers to ... 16/4/20. If I'm not mistaken, the optimal army composition consists of your combat width full of artillery, 40% of the width of cavalry and then 60% multiplied by 1.5 the width of infantry. So basically, if your combat width is 20, you should have 20 artillery, 8 cavalry and 18 infantry. 6:4 cav/artillery for Polish horde. At 40 combat width, undisputed optimal army composition is 32-8-40. This is making some assumptions about having a reinforcement stack nearby if you happen to engage an equal size stack. Less than 40 combat width, which means lower miltech and therefore lower supply limits is more disputed.9 comments. Best. Domortem • 3 yr. ago. There is a paradox game, Victoria 2, right in the Victorian Era. I think it's also possible to convert eu4 save files to it. I don't know much about eu4 mods though and if it has to be an eu4 mod, you can basically ignore my comment. 1. Reply. TBTPlanet • 3 yr. ago.An EU4 Army Composition Guide focusing on the best army composition that europa universalis 4 has to offer. Both a great army composition guide for beginners...

You always can make use of more money in EU4. Saving money on cavalry means spending more on soldier households for examlpe which dramatically reduce or eliminat the need for any manpower savings that cavalry offer. Lets say for example that with a 100 force limit, you use about 25 cavalry.Serving in the armed forces is a noble career path, pursued by people from all walks of life. Most of us only know what it’s like from video games and movies, but what’s the day to...Vous parlez en % j'espère parce que j'imagine pas l'armée 55/15/30 en parlant en vraies unités: j'aime bien la compo 20/5/10 mais je sais pas si c'est réellement optiJust Google 'eu4 1.33 combat changes' and you'll see a big reddit post about it. Sorry not sure how to share it rn on my phone. Basically the other pips got more relevant, not just moral. Artillery is safer in battle but does retreat too from what I understand so you sometimes have to reinforce with them and not just infantry.Instagram:https://instagram. atshop.io sellers Rule 5: Okinawa and Guam have a fairly close apparent distance, yet the game's colonial distance between the two is absurdly long.. However, the apparent distance between Okinawa and Tagloc, which looks to be around twice as far as the distance between Okinawa and Guam, is around half of the actual colonial distance.. Thus, completely counterintuitively, you can circle around Okinawa->Tagloc ...Sep 2, 2020 · Heavies only is the ideal naval composition. Naval engagement width has a base of 25. It is not increased by tech, unlike army combat width. It is only increased by a couple of policies you'll never use (because they both require Naval idea group), as well as a context based 10% increase in coastal seas. dobson first baptist church dobson nc Don't listen to people giving you specific numbers. It changes based on tech level and what your combat width is. Essentially have a full combat width of frontline units (6 cav then fill out the rest of the frontline with infantry) and a full back line of artillery. independent financial routing number colorado Go to eu4 r/eu4 • by Glittering_Stop_9694. Army Composition . I'm new to the game, so Im having some trouble with the army composition, I'm at level 21 military tech and I use 16/4/12, but it doesn't work out as it used to This thread is archived New comments cannot be posted and votes cannot be cast ... johanna watkins obituary minnesota The question is, which should be the first 2 Military Ideas that Austria chooses? I ended an Austria game with Quantity (first), Defensive (second), Aristocratic (third), and Quality (fourth). I had absolutely amazing generals with the -1% army tradition decay from Aristocratic idea, the +2% army tradition from Defensive and Quality, and the ... big lots clifton nj Jul 24, 2020 · This video explains the best EU4 Army Composition by Century starting from your 1444 army to the 1821 end date, with an army reform every 50 years or so. ️ ... jeff davis electric jennings la Yeah, but you use a bunch of loopholes, pretty much landing squarely in the "lo nope, that's not supposed to happen." Long story short, you start as Crimea, conquer west until you eat most of Poland's land and can keep Lithuania under control, then conquer a bunch of land in the HRE until you can culture shift to german and form Westphalia, this changes you to a monarchy without reforming your ... cristal taqueria Maybe. It depend. 5. Kalaskaka1. • 1 yr. ago. Inf has flanking range 1, cav has 2. Flanking range is how much to the side of the enemy they can stand and still engage in battle. So in theory you want: Infantry: number equal to enemy stack + 1 on each flank. Cavalry: 1 on each flank, furthest out, ie 2.the army composition depends on your tech level. early on you should go for ~60-70% inf + rest cavalry, as soon as you get cannons add ONE or TWO to the stack. start going towards your compositon after MIL 13 or so. (slowly, no need to reach that army composition before MIL 16 at least) gasbuddy cloquet mn R5: u/covya and I did some testing for a Custom Nations MP game and we found a way to full annex Ming with free cores on all of China. You start as a Shinto theocracy and get the " Open Public Elections " reform with Militarists in power. Combine that with the two national ideas shown and by taking the mandate you can full annex Ming. 1999 wilderness northwest 24c tandem trailer For a standard nation without any special cavalry bonuses: Tech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege.22. Cavalry. 4. At the start of the game in 1444, a standard European country will have a combat width of 20. Your initial army should consist of 22 infantry units and 4 cavalry units. This composition ensures that your front line remains full and deals maximum damage each tick. Related |. house of hotrods coahoma texas Winning wars is the easiest way to earn prestige. You can have some opm to farm for prestige but that is usually not needed. Legitimacy depends mainly on how strong a claim your ruler has, prestige you gotta go to war and win battles and the war is the easiest way to increase it also find a +1 diplo rep advisor. idle mafia gift codes 2023 100% cavalry, only engage on flat terrain. I'm not a Tengri horde. Have around 65% cavalry if 75% is your limit, because if you lose some infantry in battle and therefore get over 75% cav ratio you'll get a malus on them. As said only fight on flat terrain like grassland, steppes, dessert etc for the shock bonus.Go to eu4 r/eu4 • by ... In point of army composition nothing changed for years except maybe some special units but they are not very important. You can find tons of posts about army composition in this subreddit. Baseline is get as much artillery as you can afford and cav only if you are rich or a horde/PolandGo to eu4 r/eu4 • by ... Im currently playing as Germany and I just want to know what a good army composition would be. Its late game if anyone has a good composition that pairs well with Prussian ideas please share. Thanks! ... The combat width thing is really the ideal that I try for, but keeping it near that ratio based on supply is ...